Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Sunday, January 15, 2012

“Budget” Werewolves

I wanted a werewolf deck. I read the Daily MTG article about it (Building on a Budget) and my first thought about it was:

“This deck is just full of awesome! I usually don’t build decks from scratch, preferring to modify intro decks, but I’ll make an exception this time around. I want to drop pop culture references like ‘It’s morphin’ time!’ and ‘Transform and roll out!’ while playing a match.

I want to have as much fun as I did, back in the day, when I played Scorching Missile and I shouted the card’s name like a typical animé character in the middle a heated battle. I didn’t care if I was winning or losing at that point, I was having a blast and that’s what mattered!”

So there I was, thinking, this couldn’t be any easier. After all:

  1. I had a guide, a list of cards to obtain;
  2. I had some of the cards to begin with, courtesy of my stockpile and my recent Innistrad purchases; and
  3. I knew of a couple of stores within an hour’s ride from my apartment to get the rest of the deck.
I set out to acquire the missing lycanthropes and support cards, thinking I won’t be spending more than what I did purchasing the Carnival of Blood into deck, which was PhP 1,000, tax included. (That’s roughly $22.75 given the exchange rate of US dollars to Philippine pesos at the time of purchase.) I could afford a thousand bucks local, and I won’t splurge like this until the next expansion comes out, so I figured I’d go for it!

What awaited me at the card shop was a cold bucketful of reality, or at least, reality of deck building in the Philippine scene.

Behold this table:


Card Name
Quantity
Cost per card
Total Cost
Daybreak Ranger
4
120
480
Gatstaf Shepherd
4
10
40
Instigator Gang
4
75
300
Kruin Outlaw
3
75
225
Mayor of Avabruck
4
200
800
Reckless Waif
4
50
200
Brimstone Volley
2
20
40
Full Moon's Rise
4
10
40
Incinerate
4
20*
80*
Moonmist
4
1
4
*denotes approximate cost

Grand Total
PhP 2,209

The Daybreak Rangers cost close to half the budget I had in my head. The Mayors of Avabruck will eat up 80% of the budget if I take the full set. This is not including non-basic lands that the deck list online prescribed. Is this the end of my werewolf plans, destined to remain a lunatic dream?


Logic dictated that there were two ways to get a werewolf deck, despite this unexpected development. Option one: increase the budget to accommodate the increased cost. Option two: purchase from collectors and players who hopefully won’t sell them at such exorbitant rates. The problem is, I’m willing to consider increasing my budget to PhP 1,500 (the cost of a Commander boxed set), but the cards still clocked in bigger than that, so I nixed that option. Option two was a no-go either, since I don’t have any reliable card-collecting contacts.


Fortunately, a third option presented itself – deviate from the recipe. The werewolves in the recipe weren’t the only werewolves in the set, and looking at a checklist card I saw that other werewolves existed at the same converted mana cost as the prescribed ones. This was it! I’d get one or two of the pricier werewolves, and substitute cheaper (money-wise) equivalents (mana-wise) for the open slots. I was fired up at this point – I’m going to try and buy cards for my werewolf deck that cost less than PhP 1,000!


Here’s what I actually ended up with:

Card Name
Quantity
Cost per card
What it cost me
Daybreak Ranger
1
120
120
Gatstaf Shepherd
3
10
10
Hanweir Watchkeep
2
7
14
Instigator Gang
1
75
75
Kruin Outlaw
1
75
75
Mayor of Avabruck
2
200
400
Reckless Waif
4
50
200
Tormented Pariah
3
1
3
Village Ironsmith
3
1
3
Villagers of Estwald
3
1
3
Brimstone Volley
2
20
40
Full Moon's Rise
4
10
40
Incinerate
4
20
0
Moonmist
4
1
3


TOTAL
PhP 986




A few explanations are in order: 

  • I already had 2 Gatstaf Shepherds. I bought 2 more to complete the set, but when I worked out the numbers with the help of the other decks I had on hand I decided I only needed 3 in the deck. I can side in the fourth one in place of a Village Ironsmith if I’m not fighting green.

  • Speaking of Village Ironsmiths, they’re really placeholders until I can get my other 2 Mayors of Avabruck. Similarly, the Hanweir Watchkeeps, Tormented Pariahs, and Villagers of Estwald are holding spots for more Kruin Outlaws, Instigator Gangs, and Daybreak Rangers.

  • Incinerates were free because I had a playset (Magic jargon for a set of 4 cards) courtesy of M12 and 10th Edition. I feel no shame in admitting I still had my Incinerates from 2007. It pays not to throw old things away sometimes.

  • I already had a single Moonmist, courtesy of an Innistrad booster that I purchased. Thus I only needed to purchase 3 more copies.

I did it!

Never mind that the mana base consisted of 9 Forests, a Jungle Shrine, 9 Mountains, and 4 Terramorphic Expanses. Who cares if it’s not Standard legal? I made a werewolf deck within the budget I set for myself, using my hard-earned cash, and I’m having a great time with it!

I had fun finding substitutes for the raw materials, putting the deck together, and playing games with it, whether I won or lost. It’s not over yet, though – I still plan to get more of the rare and uncommon werewolves, and if I can find them, add mana-producing non-basic lands to round out my mana base.

This deck, I feel, will be a keeper. I would so love to play with an initiate to the game and watch his reaction as I pick up my Reckless Waif, pull her out of her sleeve and flip the card to reveal the monster on the other side. “You were wondering where the werewolf is in the card, eh? Well, here it is!”

“Wait, creature cards can do that?”

“Mine can, kid, and yours don’t, unless they’re werewolves too. I tell you, I love this deck, because there’s more than meets the eye.”

Come to think of it, that’s why I love this game.

Howl at the moon!


Tuesday, January 22, 2008

So What Else Is New?

This is my first post for the year 2008, which coincides with Magic: The Gathering's Morningtide pre-release event. This is just a few days after the weekend of said event.

I had pre-registered, and with the help of a good friend, I got into Pod A of the tournament, which meant I was among the first few people in the Philippines to open, see, touch, and play with Morningtide cards in a Wizards Of The Coast-sanctioned event. Yay!

While we were seated and waiting for the cards to be passed out, a lady came up on the stage and made an important announcement: we would not be receiving 1 Lorwyn tournament pack and 3 Morningtide boosters as we expected. Instead, we were to create our 40-card minimum decks with 6 Morningtide boosters! As one can imagine, this proclamation was greeted with mixed reactions. There were scattered cheers because it meant more cards from the newest set to be had, but when realization settled in, dismayed groans could be heard. I was one of those groaning when I realized that there wouldn't be a chance to get planeswalkers from the random card pool. Sigh.

Being part of the first pod meant that there was no deck swap. This meant that if you opened your packs and got a lot of mediocre, unexciting, or downright crappy cards you were stuck with them. If you had some nifty ones, you were golden. Unfortunately, not only did I draw no powerhouses, my selection of usable spells and creatures per color was disheartening to say the least. Worse still, I drafted a colors that, shall we say got beaten black and blue literally all throughout the day. I used a Red/Green/ Warrior deck, splashing white for some creature control.

Here is the decklist. I'm not going to break things down piece by piece like I did with my previous, M:TG-themed post, because every time I see the list I cringe. Look the cards up using Gatherer, an online card database, and if you don't know where Gatherer is, Google it.

Main Deck:

3 Brighthearth Banneret
1 Bramble Paragon
1 Fertilid
2 Lys Alana Bowmaster
2 Seething Pathblazer
3 Winnower Patrol
1 Changeling Sentinel
2 Game-Trail Changeling
1 Lunk Errant
1 Shard Volley
1 Obsidian Battle-Axe
3 Weight of Conscience
1 Roar of the Crowd
1 Hunting Triad
1 Reins of the Vinesteed

12 Forests, 5 Mountains, 3 Plains

Sideboard: 1 Pyroclast Consul

The funny thing is, the day after the event I went to my girlfriend's house to show her the new cards. While there, I asked if I could borrow some basic lands from her, Islands and Swamps, and tried to make a working deck out of the black and blue cards I didn't use, after which I gave her the deck and told her to play with it. Now, neither of us is a cardshark, world-level player in terms of skill, and she has just gotten around to being sneaky with instants (she can now play combat tricks and take me by surprise), but the newly-constructed Prowl deck I gave her, made up of Morningtide-only cards was monstrous against my temperamental Warrior deck. I never won a single game with her using my poor Warriors.

Do you realize what this means? It means that during the next pre-release I attend, after I make an initial deck, I take the cards left on the bench and force a deck out of that. Life is funny that way.