I've been playing a lot of Gun Bound lately. I'm already a Double Wood Hammer, with 1530+ GP (Gun Points, or experience for rpg palyers). The weird shit is, according to the ranking system, I should be a Stone Axe/Hammer by now, and should be eligible for a free gift of a Space Marine Helmet and Jacket. It's been 2 days since I hit 1500 GP, and still no equipment.
On the plus side, this last Sunday I picked random 3 times, and in one I got the Dragon, after that a Turtle (ugh) and then, I got the Knight! Never mind the Turtle, the Dragon and and Knight can only appear with a 1 in 16 chance for either one of them, bringing the grand probability of getting them secret mobiles a 1 in 32!
I enjoyed playing with both secret mobiles. The Dragon was simply awesome. Sure, I got killed by a Boomer Machine and a J.D. who teamed up on me, but I killed both of them after I respawned. Tactics? Get up close, use a Dual and not a Dual+, and let them have it full force in the face with the second weapon. The first time I did it, the Boomer Machine got a red lifebar and the J.D. was half-melted. Next turn they both fire on me, bringing me to critical as well, but I managed to knock off the J.D. before getting shot in the back by a Grub. One of my allies KSed the Boomer from me. (KS=kill steal, AKA sawsaw) Not that I minded much, though. My plan was to damage them all ASAP and have my buddies kill them in rapid succession, preferably within 3-4 turns.
Ally1 Ally 2 Grub Me(DRAGON) Boomer J.D. [Melee, anyone?]
This was the setup. So I died, respawned in the same spot, and with my second Dual fire breath I killed the J.D. in one turn. Probably due to the fact that the J.D. is vulnerable to Hit-class weapons, which the Dragon's breath weapons are. I received an Excellent shot bonus, a 1000 damage bonus, and a Finish bonus for that game-winning fire blast. The reactions of the 3 enemies in the preparation room when they saw my mobile were priceless, as were the other people playing near my console. OMG, OMFG, WOW, among other things.
Playing the Knight was weird. I really looked like a Knight, because the mobile was a white horse with gold highlights and a sword floating over it. Downside was, it plays like the A. Sate. The A. Sate attacks by dropping beacons near you; lasers from the satellite above it home in on the beacons. In the Knight's case, it fires mini-swords. The Knight's SS (that's Special Skill/ Super Shot) also looks like the A. Sate's; a huge beacon is thrown, and a lot of swords rain straight down on the spot where the beacon lands. I managed to do 500+ damage with it, which makes me want to try and practice with A. Sate some more. Also, the Knight has astounding armor and/or life. Being a Machine-type, it's supposed to be vulnerable to electricity, but 150+ pts of damage from the J.D. I was fighting (who cursed every time my sword missiles hit) didn't look like much on my lifebar.
Oh well, la. Not everyday is a Sunday, leh.
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